At EON Reality, we are working at lightning speed to help classrooms around the world transition safely and effectively to an online classroom. As we shift towards preparing for tomorrow it is now more important than ever to build resilience into our online classrooms. How is it possible to do it at scale?
To provide support, we consolidated our resources including free access to the AVR Platform for learning and teaching, dedicated offerings to get started quickly with additional solutions and learning plans to cope through this time of rapid transition.
Here are some of the resources we think might help
We created a playlist of videos, with step by step instruction on how to use the AVR Platform to create engaging lessons and a hands-on environment for students to put theory into practice. These lessons can be integrated seamlessly into your lesson plan and provide an opportunity for both teachers and students to demonstrate practical lesson examples.
EON Reality is now offering free access to the AVR Platform for educators and students to create innovative learning activities and lessons in AR/VR using only a mobile phone or desktop. Start here today!
Get inspired by some of our recent successes with the AVR Platform
Online learning is set to be an important part of every institution’s strategy during these unprecedented times. EON Reality is now ready to provide all the support during this period and help you formulate a digital strategy for the future. Contact us today to get your online classroom up and running.
But it is clear that changes are underfoot, with online learning here to stay. The big question is then, how can Universities design an online or hybrid learning experience without compromising on quality and efficacy? How can AR and VR play an active role in this transformation of higher education?
The jury is still out as universities continue to adapt to the new normal. Here at EON Reality, we are already helping universities including University for Business and Technology at Kosovo to make the transition online. Students can now create their own interactive lessons as part of their learning journey. The outcome? 20,000 lessons across engineering, architecture, nursing and more that will serve as learning material for the future.
Find out how you can be part of EON Reality Self-Directed Learning Initiative by joining our webinar today.
As we look at the prospect of online learning becoming a permanent feature of our classroom, how can we ensure teachers and students are adequately prepared to learn and teach online?
What does it take to succeed in a blended and online learning environment?
How can we transfer the curriculum online without compromising on quality instruction?
The participatory aspect of online learning cannot be overlooked. Therefore, we have created a range of functions from collaborative virtual classrooms to providing learning activities that call for hands on learning and student created content.
In our webinar, we share how teachers and students can start creating lessons on the AVR Platform in under an hour.
Register here for the webinar and start the AVR Platform experience for free today.
Lauren Razavi from the Guardian shares how the pandemic might have reshaped the landscape of higher education, but is it all bad news or an opportunity to transform?
Founder Dan Lejerskar shares his views
“2020 is not only the year of AR and VR but also the year when educational equity may finally be realised.
The pandemic has offered us an opportunity to revisit the existing model and expand access to learning for students anywhere. I believe we might just be seeing the start of democratic revolution of knowledge, which will have a ripple effect for the generations to come.”
What are your thoughts? Join the conversation here
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“The Sorcery Update” arrives on PC VR headsets June 4th.
Already one of the most popular VR titles available on PC VR headsets at the moment, this week it was revealed that medieval fantasy sword-fighting simulator Blade & Sorcery is receiving a major new update that promises to revamp the early access experience with new magic, armor, and weapons, along with a new map and several visual upgrades.
In the “Blade and Sorcery | Official Update 8 Trailer” posted to YouTube yesterday, developer WarpFrog teases just some of the fun on it way as part of “The Sorcery Update.” Throughout the well-choreographed announcement, we see a visually-improved Blade & Sorcery experience as well as a at least two new spells: fire casting and gravity manipulation.
During the trailer you can see the player manipulating environments as well as enemies with some sort of violet aura. We also see some basic fire bending as well as a new-and-improved lightning spell. These spells can also be attributed to weapons as a sort of magical enhancement, allowing the player to maximize their damage with devastating attacks. Players can try out these new spells in the Citadel, a brand new included as part of the update.
WarpFrog also teases the introduction of armor, a first for Blade & Sorcery. This would require even more strategy from players as they focus on striking unprotected weak spots as opposed to just hacking away at enemies.
While Blade & Sorcery has become widely known for its realistic combat, the “Sorcery” aspect of the experience has gone widely overlooked. Thankfully, the VR modding community has been having a field day with the popular sword-fighting simulator, introducing some truly incredible weapons, enemies, environments, and magic the existing experience. Hell, you can battle Stormtroopers with custom lightsabers across an Imperial star destroyer.
Blade & Sorcery “The Sorcery Update” is scheduled to arrive June 4th on SteamVR and Oculus.
Two women-founded XR companies have partnered to provide free COVID-19 training.
Back in March, Wendy Morgan, CEO and co-founder of Shift got a call from a fellow entrepreneur asking if she had thought of using VR to train people working in the pop-up hospitals being set up to deal with the extra influx of coronavirus patients that states were expecting from the pandemic.
This prompted the Shift team to adapt their technology – originally developed for training teachers to recognize and mitigate implicit bias in the classroom – to help with the COVID-19 crisis.
“Our goal was to provide virtual reality COVID-19 training for healthcare workers and those working in post-acute care and long-term care facilities who are being asked to engage in care that is outside their normal practice as well as for those whose training is out of date,” Morgan explains.
The company, which is based in the small town of Bend, Oregon, quickly partnered with Lane Workforce Partnership and got support from the Facebook Foundation through the East Cascade Workforce Improvement Board. The curriculum content and scenarios have been supplied by the University of Portland School of Nursing. This got the attention of the Oregon COVID-19 task force as they were looking for training solutions during the crisis.
At around the same time, Amy Hedrick, CEO and co-founder of CleanBox was also doing her bit to help with the crisis by retrofitting some of their machines – which use UVC light to disinfect VR headsets between uses – to be donated to hospitals, where they made it possible for healthcare workers to decontaminate and safely reuse their N-95 masks.
Hedrick explains that Cleanbox has since gone on to announce a new machine called CleanDefense, specifically designed to disinfect Personal Protective Equipment (PPE) and help healthcare workers deal with the ongoing shortages of these essential supplies.
“The desire to help first responders and other front line workers is personal. Almost everyone in our team has been impacted in some way by this pandemic. As individuals and as a company, we wanted to make a difference and to it quickly,” says Hedrick.
The need for Cleanbox’s original use, however (making it safe for different people to use the same VR headset) is stronger than ever, and will likely become the new industry standard going forward.
In fact, when Morgan was setting up the logistics for delivering Shift’s virtual training, one of the first questions funders asked was how they would make sure the headsets did not spread COVID. Cleanbox, she recalls, was already on their radar, and the two entrepreneurs were introduced via a mutual connection at the WXR fund, which primarily invests in promising XR ventures by female entrepreneurs.
“We needed to create a training where geography is not a barrier, financial issues are not a barrier, time is not a barrier,” Morgan explains. “VR is ideal for preparing healthcare workers for high-risk environments without exposing them to real-world risks. In a normal setting, this training requires healthcare trainers and supplies, both of which are now in short supply. Through VR, people can learn and practice in a realistic environment, with full movement, before having to step into a hospital.”
So far Shift has developed training for the Oculus Quest on the donning and doffing of personal protective equipment, proper hand hygiene, contamination in a COVID-19 ward and hospital setting. The immersive training consists of sessions lasting between 15 and 20 minutes in VR which will be used to teach key skills such as choice and use of PPE, patient personal care and hygiene, and COVID-19 test procedures.
Following feedback from their first beta testing they will be gathering feedback and making updates before running a second, larger test and starting rolling out in Eugene, Crook County, Bend, and Portland. Within the next three to four weeks at 15 sites statewide. Each site will have five headsets and the site staff will be trained on how to properly sanitize the equipment with Cleanbox technology between uses. With locations capable of training multiple people at once, hundreds of people throughout the state should be able to access the curriculum each day.
Shift’s COO and co-founder Maggie Hubbell adds that in the near term, this will provide a no-barrier solution to help bring the skills needed to people on the front lines. “Long-term, this training will continue to be vital to bring our national systems back into balance.”
“There is a very large role for XR as the pandemic continues to unfold and as the world finds its new normal. In healthcare particularly, the need to utilize VR for things like Fundamental Skills training for those in nursing school, orientation for the onboarding process for nurses into hospitals, as well as device training that cannot now be done face to face,” she concludes.
The new trailer for Update 8, the massive “Sorcery Update” for Blade & Sorcery just dropped yesterday with the reveal that it will hit both Steam and Oculus Home for Rift platforms on June 4th.
One of the recurring jokes about this game is that ever since it debuted in Early Access the title has been half a lie. It’s called Blade & Sorcery, but it’s really just focused on blades and other melee weapons with almost every single update. Now that’s finally changing.
In the trailer above you can see tons of new spells, like a Gravity spell that lets you levitate enemies and even push the air like a Jedi Force Push power. There are flaming swords, lightning staves, and so much more. It’s a lot to process, not to mention the brand new, massive, Citadel map.
One specific new feature I want to highlight is armor penetration. Now, enemies will wear three different tiers of armor (cloth, leather, and plate) and it’s all modular. A slash across leather armor probably won’t do anything, but a stab with something like a rapier could. And plated enemies require you to target the expose portions of their body like in the cracks of limbs and their neck/face. Here is a quick clip showing that off a bit more:
We mentioned the news earlier this month, but the new trailer really puts the cherry on top of just how massive of an update this truly is. Blade & Sorcery is one of my personal favorite VR games, even if it’s barely a game and is actually just an immensely fun wave combat sandbox experience. There is no story, no structured content like quests, not even a procedural dungeon to explore. You literally go to a map, spawn enemies, spawn weapons, and fight. But because of how intricate the physics engine is and how satisfying it all feels, I can get lost in this kind of blood bath for hours.
I’m honestly at a loss for additional words here after watching that trailer. It’s epic and full of amazing feats of creative violence. I’m extremely eager to dive back into this game and deep down I long for the day this sort of combat system can find its way into a larger, more proper adventure like The Elder Scrolls or Asgard’s Wrath.
It’s all a bit hush-hush for now, but we’ll be debuting the first project from an all-new VR developer, too. We can’t say much ourselves, but the team has its own riddle to offer, complete with a small tease of its first project:
“Fueled on croissants, this new studio has big plans to save the galaxy. ”
Now, what could all that mean? We’re not saying anymore other than that you’ll find out in just under two weeks’ time. Mark your calendars – you won’t want to miss this one!
Yup, that’s right! The Showcase is less than two weeks away (oh god, no one panic). As with our past shows, we’ll be back to announce new VR games and show you the latest news on some of your most anticipated titles. Whether you’re into action, multiplayer, storytelling or anything else, we’re bound to have something that will appeal to you.
What else awaits you on June 8th? Take a look at our other confirmed participants below!