Category Archives: By Daniel Sternklar

The 25 Best Oculus Quest Games And Experiences – Spring 2020

It’s safe to say that Oculus Quest came out of the gates swinging. That makes picking a list of the best Oculus Quest games pretty tough.

Facebook’s standalone VR headset, which seems to have singlehandedly reignited the entire VR industry, launched with over 50 apps. In the months that have followed it’s cherry-picked a steady stream of other greatest hits to bring to an entirely new audience. The result is a platform that has a tightly curated list of fantastic VR experiences that are easy to discover.

But which are our favorites?

What Are The Best Oculus Quest Games?

We’ve poured over our list of the 25 best Oculus Quest games and experiences. Quest already spans a diverse number of genres, offering everything from accessible entry points to blockbuster titans.

If you’re looking to build out your library, you need to start here.

25. Down The Rabbit Hole – Read Our Review

Alice in Wonderland and VR are a match made in heaven but, to Cortopia Studios’ credit, Down The Rabbit Hole heads in an unexpected direction. This prequel story doesn’t star Alice but instead charts its own path through the mad world with a presentation and style that’s inarguably its own. It might not be for everyone, but Down The Rabbit Hole is definitely one of the best Oculus Quest games.

24. National Geographic VR

It might romanticize the job of a National Geographic reporter a little too much, but this compelling travel app is still one of the best examples of what Quest can do beyond gaming. After the latest update, you can now travel to the arctic to kayak in icy waters, or get an intimate look at the ruins of Machu Picchu to learn about its unique history.

National Geographic VR excels because it has so many clever ways to teach you things about the areas you’re exploring, and the photogrammetry used to capture real-world environments really puts you in the moment. If you want to show someone just how VR can be used as a tool for travel or education, stick this on their heads.

23. Robo Recall Unplugged

We didn’t think Epic Games’ shiny shooter would ever be able to make it onto Quest. Boy were we wrong; the core experience remains fully intact here. This expansive wave shooter lets you tinker to your hearts content, finding the fun in robot massacre. Graphically it obviously doesn’t match the PC original, but it’s still a standout on Quest that proves the platform is capable of grand-scale VR games.

22. Apex Construct – Read Our Review

Apex Construct has to be one of the more ambitious ports from PC VR and PSVR to Quest, offering a full campaign built around the satisfaction that comes with firing a bow and arrow in VR. Fast Travel games pulled the conversion off with style, delivering a feature-complete version of a fun, if not spectacular adventure that gives you a glimpse of what a full VR game looks like.

21. Rec Room and VRChat

There are lots of social VR spaces out there, but few can compete with Rec Room and VRChat in terms of accessibility and content. Not only does Rec Room offer a pleasing mix of activities from sports to co-op quests, but it’s also given the community the tools to make its own fun. And VRChat itself is a sprawling hub of VR possibilities, and you can explore them all with friends on other headsets and even make your own worlds and avatars. It feels like the closest we’ve gotten to Ready Player One so far. Plus — both apps are totally free!

20. Espire 1: VR Operative – Read Our Review

It’s very true that Espire 1 is weighed down with lofty technical issues across the wide range of platforms you can play it on. The game’s AI can start running in circles, dampening the Splinter Cell-slickness you’re aiming for. But, when Espire 1 works it can be a truly compelling experience, especially on Quest.

This VR stealth game comes up with great context. You control androids that can sneak through levels by climbing walls, firing out sticky cams and creeping through vents. It’s the sense of freedom the game gives you that makes it such a standout, even if it’s also the reason Espire 1 occasionally caves in on itself.

19. Keep Talking And Nobody Explodes

Four or so years on from its first VR release, KTANE remains one of the most instant and excellent ways to show VR at parties and gatherings. One player puts on a headset to defuse a bomb. Others refer to a free manual detailing the steps needed to survive. Players need to work together, communicating at every step to reach a safe outcome. It’s frantic, ridiculous, heated and a consistent essential in any VR library. That makes it one of the best Oculus Quest games.

18. OhShape – Read Our Review

Rhythm action games are a dime a dozen on VR headsets, but OhShape stands out thanks to its focus on fitness and suite of options. It’s essentially human Tetris; blocks with human-shaped holes move towards you, and you have to mimic their shapes to score points. Plus there are obstacles to dodge and coins to collect, making for a truly active VR game to keep you on your toes.

But OhShape also offers custom songs and a long list of options to tweak the experience to your liking. If you’re coming to VR specifically looking for a VR fitness game, OhShape should be where you start.

17. The Climb

The Climb was always a great showcase of comfortable VR locomotion, but it really finds a home on Quest where there’s no wire pulling you down as you scale up massive cliff faces. True, the game has taken a hit on the visual side compared to the stunning CryEngine showcase on Rift, but the visual design shines through to deliver something that can still be stunning to look at. There’s a little piece of The Climb in a lot of games that have released since, but few offer as thrilling gameplay.

16. Acron – Read Our Review

Acron is like capture the flag on acid… if you took acid in the middle of a forest. VR players become a tree that must throw seeds and other weapons at squirrels to stop them from stealing their nuts. The twist? Those squirrels are actually other players, joining in on smartphones via a free app working together to distract the VR user and claim their prize. It’s a winning concept that translates seamlessly into a fluid local multiplayer VR experience.

15. Vacation Simulator – Read Our Review

Job Simulator laid the groundwork for many of the great VR interactions we enjoy today. Vacation Simulator builds on that progress with a whole host of excellent minigames that keep comfort and immersion at the heart of each and every activity. Whether you’re on a ski slope simulator, building sandcastles or, uh, applying lotion to robots, each of the game’s tasks is carefully considered.

Not to mention that the game has a great sense of humor and an enthusiastic curiosity to explore new things in VR. Vacation Simulator is the kind of experience that proves we haven’t explored all there is to VR yet. Far from it, in fact; there are some minigames here that could be fleshed out into their own titles.

14. Virtual-Virtual Reality – Read Our Review

VVR feels ahead of its time. It’s a narrative-driven VR experience that takes a satirical look at the future we’ve just put ourselves on by buying these shiny new headsets. It envisions a world in which players serve AI clients with outlandish obsessions. Though it’s sharp script starts off with its tongue in cheek, the further you dive into its twisted world, the more revealing this cautionary tale becomes. An essential piece of early VR storytelling.

13. The Room VR: A Dark Matter – Read Our Review

Puzzle masters Fireproof Game knock it out of the park again with a typically excellent rendition of The Room series, this time for VR headsets. This short, sweet adventure is set in the British Institute of Archaeology, where you’ll solve challenging trials in search of a missing archaeologist.

What makes The Room VR work is its commitment to the platform it’s appearing on. This isn’t just a bunch of puzzles that would work on a traditional screen; each and every one has been thoughtful invented with VR at its core. That makes it easily one of the best Oculus Quest games, especially if you’re into puzzles.

12: Eleven: Table Tennis

If you want the most accurate, authentic representation of a sport in VR today, Eleven: Table Tennis is easily your best bet. This simulation-level game offers the most convincing take on a sport that makes perfect sense in VR. Whether you’re serving up hot shots and getting in desperate returns, Eleven’s physics behave the way you’d expect and tapping the ball with your controller starts to feel as natural as if it were a paddle. More than just a great game, Eleven is one of the rare VR experiences that feels like a genuine replacement for our reality. It’s that good.

11. The Exorcist: Legion VR – Read Our Review

Wolf & Wood was the perfect fit for an Exorcist VR game. The studio’s Chair in a Room series sought after a more harrowing brand of psychological scares compared to many cheaper horror games. It applies that logic to this disturbing five part series that does right by its namesake. Exorcist VR is a methodical detective terror that you won’t want to miss if you’re brave enough.

10. I Expect You To Die – Read Our Review

When Schell Games’ I Expect You To Die first launched years ago it offered a handful of levels that made for great escape room-style VR puzzling. Since then the developer had added yet more levels for free, making the Quest version that arrived in May 2019 the best release yet. This is a hugely enjoyable strand of trial-and-error brain-teasing that’s designed specifically around VR.

9. Accounting+ – Read Our Review

VR doesn’t get weirder nor more surreal than Accounting+, and we mean that in a very good way. This mad mashup from the minds behind Rick and Morty and Crows, Crows, Crows is a startling, erratic exploration of character presence in VR. In Accounting+, grotesque creatures scream at you and friendly abominations are gutted accidentally. It’s scary, awkward, hilarious and a wide range of other things that many VR games aren’t. That makes it one of the best Oculus Quest games.

8. Moss – Read Our Review

Moss is another game that might not feel like a natural fit for Quest, but sings on the strength of its content alone. This third-person platformer builds a powerful bond between player and protagonist that fuels the innovative gameplay and joyful sense of discovery. If you don’t have a PSVR or PC headset, this is the best example of why VR doesn’t have to be first-person to succeed.

7. Red Matter – Read Our Review

Broadly speaking, many developers have done a pretty good job bringing their PC and console VR games to Quest. No one has pulled it off quite as well as Red Matter, though, which absolutely shines on the platform. In this intriguing adventure-mystery you journey to an alien planet to investigate an abandoned enemy base in the midst of a Cold War-style sci-fi conflict. But developer Vertical Robot puts immersion above all else, making for an experience you can truly lose yourself in. Red Matter isn’t just the best looking game on the platform, it’s also one of the very best Oculus Quest games.

6. Beat Saber – Read Our Review

VR’s poster child finds its most natural fit on Quest. Wire-free gameplay breaks down the barriers between you and the music as you slice your way through an ever-growing list of tracks. Beat Saber is empowering, energetic and VR’s most devilishly addictive game yet. Don’t expect that status to change any time soon.

5. Star Wars: Vader Immortal Trilogy – Read Our Review

Vader Immortal isn’t a massive, multi-hour Star Wars epic with upgradable skills and deep combat. It is, by traditional gaming standards, a pretty slim package, lasting a little over 90 minutes. But look below the surface and you’ll find something much more interesting; an episodic series that wants to provide a completely immersive VR experience that anyone can enjoy.

There’s fun lightsaber combat to be had both in the story and the excellent Dojo mode, but Vader Immortal’s best moments come from basking in the presence of the Dark Lord himself and meeting other characters in VR. It’s an exercise in story-living and a pretty good one at that.

4. A Fisherman’s Tale – Read Our Review

As great as VR is, its initial novelty is bound to wear off after your first few weeks or so. If you want to recapture the magic of putting on the headset for the first time, though, there’s one destination that’s bound to deliver: A Fisherman’s Tale. This is a mind-bending puzzle game unlike anything you’ll see elsewhere. That alone makes it one of the best Oculus Quest games.

In A Fisherman’s Tale, you solve intricate, scale-based puzzles in which you work… with yourself. Its best puzzles utilize a miniature model of the lighthouse the game’s set in. Lift the roof of the model and you’ll see a mini-you, imitating your every move. Just try and keep your brain from breaking as you hand yourself giant objects, or reach down to poke your own head. It’s a trip to say the least. Throw in a poignant story about self-acceptance and you have a short, sharp VR game that will stay with you much longer than most multi-hour epics.

3. Pistol Whip – Read Our Review

Pistol Whip may be the new kid on the block but, for our money, its sharpshooting, sharp sounding, beat-based gameplay proves to be even more hypnotic than Beat Saber. In this neon-lit shooter, you stream down corridors, blasting bad guys to grizzly tunes, avoiding incoming fire and trying to rack up the best scores.

Pistol Whip’s key is to take influence not just from the VR sales king but also Superhot and, most prominently, John Wick. Whereas Beat Saber wants to make you a dancing Jedi master, Pistol Whip aims to teach you gun-fu with style, elegantly fusing the rhythmic and cinematic together a pulsating, vibrant monster of its own.

2. Ghost Giant – Read Our Review

Upon first glance, Ghost Giant appears to be a charming little puzzler that makes the most of diorama-sized worlds. And that’s very much the case; in this adorable papercraft world you help your young companion out with different chores and tasks. That includes tickling clams and making intentive art in wonderfully tranquil locations. It’s whimsy, delightful and amazing in VR. But that’s only half the story.

Ghost Giant also hides a thoughtful take on depression, smartly communicated through this new medium. The game uses intimacy, scale and connection in engaging ways that bring you closer to the world and characters around you. It’s surprising and responsible, delivering some incredibly powerful moments. All told, it’s one of the most striking and unforgettable examples of VR storytelling yet seen.

1. Superhot VR – Read Our Review

We know, we know, another ‘Best 25 List’, another win for Superhot VR. But that stands testament to how powerful this VR shooter remains even today; a potent concoction of physical VR movement, eye-opening combat freedom and cinematic flair that others can but wish to replicate. Even better, Quest’s lack of wires and a first-rate port make this the best way to play arguably VR’s best game. Topping Superhot VR on our list of best Oculus Quest games will be tough.

Do you agree with our list of best Oculus Quest games and apps? Let us know in the comments below!

Update 04/09/20 – The Curious Tale of the Stolen Pets, Space Pirate Trainer, Journey of the Gods, Face Your Fears II, Racket: Nx and Job Simulator were removed from the list. Down The Rabbit Hole, Ghost Giant, The Room VR, Eleven: Table Tennis, Vacation Simulator and OhShape replaced them.

Update 12/06/19 – A Fisherman’s Tale, Pistol Whip. Espire 1, Space Pirate Trainer, National Geographic VR, The Climb and The Curious Tale Of The Stolen Pets were added to the list. They replaced Raccoon Lagoon, Wands, Fujii, Orbus Reborn, BoxVR, Dreadhalls and Thumper.

The post The 25 Best Oculus Quest Games And Experiences – Spring 2020 appeared first on UploadVR.

Etee Finger-tracking SteamVR Controller Nears Kickstarter Goal with 31 Days Left

London-based hardware startup TG0 launched a Kickstarter campaign last week for the Etee dev kit, a VR controller with integrated SteamVR Tracking. TG0 positions the controller’s button-less design and finger tracking as its main attractions.

Update (April 9th, 2020): One week after the launch of the Etee Kickstarter campaign, the project is nearing its £45,900 (~$56,000) funding goal, currently at 81%. TG0, the company behind the controllers, also announced that it has opened up the campaign to worldwide shipping, allowing developers from all over to back the project.

While the campaign looks on track to reach and exceed its goal, $50,000 doesn’t seem like much for a hardware project of this scope, which likely requires bespoke parts and precise manufacturing. Still, we hope to see the campaign succeed, as more controller options means more choice for developers and potentially for consumers further down the road.

Original Article (April 2nd, 2020): TG0 has launched the Etee Kickstarter campaign with the hopes of raising £45,900 (~$56,000) for its VR controller dev kit. The Etee dev kit will come in two versions, one with 3DOF tracking starting at £200 (~$265) for a pair and another with 6DOF SteamVR Tracking starting at £240 (~$315) for a pair. There’s a range of higher tiers available with more unique rewards, including a version with advanced haptics and another with a cool transparent shell.

Based on a thesis that sounds… downright wrong to the ears of any VR gamer, TG0 says that “buttons are way out of date,” and touts the Etee controller’s button-less, trigger-less, and joystick-less design as its major selling point, alongside finger-sensing, which the company says detects proximity, touch, and pressure.

This is in contrast to the rest of the VR industry which has steadily coalesced around VR controllers and games which make use of use of buttons, triggers, and joysticks for key gaming interactions. TG0 says that Etee supports gestures which can be used in place of buttons.

While removing the reliance on binary controls sounds great on paper, in practice it has proven difficult in the VR gaming space because of the need for precise and highly reliable inputs.

But VR gaming isn’t the only use-case the company is touting for the Etee controllers. As a dev kit, they could of course be used for any application where motion input is useful. Indeed, VR content that doesn’t demand the binary precision of hardcore game experiences—like training, art, therapy, social, remote control, and more—could definitely leverage Etee as a more intuitive means of input than a VR controller covered in unfamiliar buttons, triggers, and sticks. We’ve made a similar point about Oculus Quest’s experimental hand-tracking feature (which of course also lacks buttons, triggers, and sticks).

Image courtesy TG0

Though the controllers are a dev kit at this stage, thanks to integration with the SteamVR Input system, the Etee controllers should be technically compatible with SteamVR games out of the box, though we’d expect the need to experiment with custom bindings for many games to reach a point where things are truly playable with the controllers given the need to remap buttons and other controls to Etee’s unique inputs.

Image courtesy TG0

TG0 says developers can expect battery life up to 6 hours of continuous use and 14 hours of standby, and that the 3DOF version of the controller weighs 75 grams and the SteamVR Tracking version weighs 120 grams.

The Etee Kickstarter campaign runs until May 11th and the company expects the first ‘Early Bird’ controllers will begin shipping in December 2020.

The post Etee Finger-tracking SteamVR Controller Nears Kickstarter Goal with 31 Days Left appeared first on Road to VR.

‘Beat Saber’ Wants to Get Your Heart Pumping in New Free Track ‘FitBeat’

Beat Saber (2018) is a great tool if you’re stuck indoors and want to stay fit. To keep you up and moving, Beat Games today released their latest free track, called ‘FitBeat’, which aims to get your heart pumping to its high BMP, obstacle-laden track.

The new song, which looks to include plenty of walls to dodge to keep you on your toes, is offered through a few modes, including Standard, One Saber and 360°/90° Modes.

“We just wanted to bring you a fun song and get you pumped,” says Beat Games, which released the track today on all supported VR platforms, including SteamVR headsets, PSVR, and Oculus Quest. Like many of the early tracks, ‘FitBeat’ was created by Jaroslav Beck, the co-founder and head of music at Beat Games.

To date, Beat Saber has sold more than 2 million copies and 10 million songs via DLC, making it one of the (if not “the”) most successful VR games out there. Since being acquired by Facebook, the studio has managed to wrangle licensing deals with a number of well known artists such as Imagine Dragons, Green Day, Panic at the Disco!, and Timbaland, all of which no doubt gives them more incentive to keep the free tracks flowing.

Check out this player who already conquered FitBeat on Expert+.

The post ‘Beat Saber’ Wants to Get Your Heart Pumping in New Free Track ‘FitBeat’ appeared first on Road to VR.

Ultra-wide FOV Headset StarVR One Now Available for Purchase

StarVR One, the ultra-wide field of view (FOV) VR headset, has traveled a long and winding path on its way to launch since it was first announced in late 2018 that developers and enterprise would be able to apply for hardware. However now the company has officially opened up sales of StarVR One through select distributors in Asia, and directly through the company in the EU and US.

StarVR is now available in Japan and Taiwan through a handful of companies, including ELSA Japan Inc., Cybenet Systems, Access Co, and ASK Corporation in Japan, and Ability International Tenancy Co, Otsuka Information Technology Corp. and Axis3D Technology Co. in Taiwan. Availability in mainland China is marked as “coming soon”.

The news was first reported by Mixed Reality TV’s Sebastian Ang.

Pricing is still unclear, although we wouldn’t expect it to stray too far from its originally quoted $3,200 price tag when it was first offered through the developer program in November 2018. StarVR’s developer program was however indefinitely put on hold a short time afterwards, which was a direct result of its delisting from the Taipei stock exchange and subsequent reorganization from a public to private entity.

StarVR One, once the result of a partnership between Acer and game developers Starbreeze, is still likely well outside of the reach of consumers, appealing instead to businesses such as VR arcade operators, design firms, and other industrial use cases.

Just the same, when we tried it last back in September 2018 Road to VR Execute Editor Ben Lang was pretty impressed with what he saw:

“From my hands-on time with the headset, StarVR has done a great job of achieving optical comfort. The field of view feels immensely wide, reaching to the ends of your horizontal peripheral vision, without introducing eye-strain or edge distortions that are overtly distracting. The projection of the virtual world feels correct in a way that leaves the user free to soak in the added immersion that comes with such a wide field of view. Getting all of this right is key to Presence—that uniquely deep state of immersion,” said Lang.

The headset’s claim to fame invariably rests on its absolutely massive 210 × 130 degree FOV, dual custom AMOLED displays boasting 1,830 × 1,464 per lens resolution (total of 16 million sub-pixels), and eye-tracking from Swedish firm Tobii.

Check the specs and minimum requirements below:

StarVR One Specs

  • Panel – 2 x 4.77” AMOLED
  • Display resolution – 1,830 × 1,464 per lens resolution, total 16 million sub-pixels
  • Refresh rate – 90Hz low persistence
  • Lens type – Custom Fresnel lenses
  • Field of view – 210-degree horizontal FOV, 130-degree vertical FOV
  • Eye-tracking – Fully integrated Tobii eye-tracking, including Dynamic Foveated Rendering
  • IPD measurement – in-software solution
  • Tracking – SteamVR tracking 2.0 up to two Base Stations
  • Connectivity – 2 x 0.9m Type-C cables, 2 x 5m Type-C extension cables, 1 x 3.5mm stereo headphone jack with microphone
  • Port requirements – 2 x DisplayPort, 2 x USB 2.0
  • Total cable length – 5.9m

Minimum System Requirements

  • Operating system – Windows 10 64bits
  • Processor – Intel core i7-7700
  • Memory – 16GB
  • Graphics – NVIDIA GeForce GTX 1080Ti or NVIDIA Quadro RTX5000/dedicated internal graphics card

The post Ultra-wide FOV Headset StarVR One Now Available for Purchase appeared first on Road to VR.

5 Creative Ways to Use Facebook Messenger for Business

Do you want to improve your customer interactions on Messenger? Are you looking for creative ways to use Facebook Messenger for your business? In this article, you’ll discover five ways to use Facebook’s Messenger platform for business. Why Use Facebook Messenger in Your Marketing? Messenger marketing is simply the act of marketing to your customers […]

The post 5 Creative Ways to Use Facebook Messenger for Business appeared first on Social Media Marketing | Social Media Examiner.

No Man’s Sky Mech Suits Are Playable In VR

Today’s update introduces a brand new vehicle to the game; the Exo Mech.

VR is in desperate need of more quality mech games. Previous releases such as VOX MACHINAE and Archangel: Hellfire have proven how well VR technology works with the popular anime and video game genre, allowing players to take control of enormous mechanical titans using their own to two hands.

Thankfully, a new free update to No Man’s Sky has introduced a brand new vehicle to the constantly-expanding universe: the Exo Mech.

This past August developer Hello Games launched No Man’s Sky: Beyond, a massive free update that introduced, among other things, full VR support to No Man’s Sky. This includes dealing damage by physically punching objects and enemies, operating starships using a realistic flight stick/throttle control system, and—of course—piloting mechs.

Much like the other exocrafts featured in No Man’s Sky, the “Minotaur”—as it’s referred to in-game—features a built-in jetpack and is capable of protecting players from various environmental hazards, such as radiation, extreme temperatures, and hostile lifeforms just to name a few. The Minotaur is unique, however, as it allows players to use their mining laser while inside the cockpit.

While this mech may not be as complex or deadly as some of the other piloted robots featured in existing VR games, anyone who’s had the pleasure of piloting the No Man’s Sky starship in VR will tell you just how satisfying the experience is.

The Minotaur is available now on SteamVR and PSVR headsets alongside a handful of improvements and fixes as part of the free update.

Image Credit: Hello Games

The post No Man’s Sky Mech Suits Are Playable In VR appeared first on VRScout.

NASA TV is Live Now for Launch of New Station Crew

Expedition 63 crewmembers
Expedition 63 crewmembers (from left) Chris Cassidy, Anatoly Ivanishin and Ivan Vagner pose for pictures the day before launch.

Live launch coverage is underway on NASA Television and the agency’s website for the targeted lift off at 4:05 a.m. EDT (1:05 p.m. in Baikonur), of a Soyuz spacecraft from the Baikonur Cosmodrome in Kazakhstan. NASA astronaut Chris Cassidy, and Anatoly Ivanishin and Ivan Vagner of the Russian space agency Roscosmos will begin a six-hour journey to the International Space Station.

The new crew members will dock to the station’s Zvezda service module at 10:16 a.m. They will join Expedition 62 Commander Oleg Skripochka of Roscosmos and NASA Flight Engineers Andrew Morgan and Jessica Meir, who will complete their station mission and return to Earth April 17 on the Soyuz MS-15 spacecraft, which will land in Kazakhstan. Morgan launched July 20, 2019, for an extended duration mission. Meir and Skripochka launched to the space station aboard a Soyuz spacecraft on Sept. 25, 2019.

About two hours after docking, hatches between the Soyuz and the station will open, and the six crew members will greet each other.

For launch coverage and more information about the mission, visit: https://blogs.nasa.gov/spacestation/. Get space station news, images and features via social media on Instagram at: @iss, ISS on Facebook, and on Twitter @Space_Station and @ISS_Research.

New VR Game Releases For April 2020

Every month we aim to round up each and every VR game release for you in one single place — this is April’s list for 2020. Check the bolded entries for ones we feel are particularly worth your time.


Well, it’s been a while since we did these lists! No real excuse other than I kept forgetting and other stuff got in the way. Aiming to stick with it more this time like before!

And don’t forget to watch VRecap every Friday to stay on top of the top news stories, top new releases, and our weekly VR game giveaway.

If you’re a VR game developer planning to release a game soon that isn’t on this month’s list or will be released soon in the future — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Unless otherwise stated, all PC VR releases are the Steam versions.

Rift, Vive, Index, and Windows VR Game Releases For April 2020

2MD: VR Football Evolution ($12.99) – April 1st – Rift, Vive, Index, Windows MR (Read Our Review Of The Quest Version)
A Giant Problem ($9.99) – April 1st – Rift, Vive, Index
GRIP: Combat Racing ($29.99) – April 1st – Rift, Vive, Index
Dead Ground Arcade (Free) – April 1st – Rift, Vive, Windows MR
Reiko’s Fragments Oculus Home Version ($9.99) – April 2nd – Rift, also on Steam (Read Our Impressions)
Mission Ring Impossible ($4.99) – April 2nd – Rift, Vive
Soundart ($19.99) – April 2nd – Rift, Vive, Windows MR
Zombie World Coronavirus Apocalypse VR ($14.99) – April 3rd – Rift, Vive, Index, Windows MR
Basketball Madness ($4.99) – April 3rd – Rift, Vive, Index
Iron Blood VR ($19.99) – April 4th – Rift, Vive, Index, Windows MR
Hobo Living VR ($9.99) – April 4th – Vive, Index
VERz ($12.99) – April 5th – Rift, Vive, Index, Windows MR
No Man’s Sky: Exo Mech Update (Free If You Own The Game) – April 7th – Rift, Vive, Index, Windows VR
Disaster Report 4: Summer Memories ($59.99) – April 7th – Rift, Vive, Index
Boiling Steel: Preface (Free) – April 7th – Oculus Home
Virtual Viking (Free) – April 8th – Rift, Vive
Ironlights ($TBD) – April 8th – Rift, Quest (Read Our Full Review)
DragonRide VR ($TBD) – April 14th – Rift, Vive, Index
Lies Beneath ($29.99) – April 14th – Rift (Read Our Review Of The Quest Version)
Virtual Battlegrounds ($TBD) – April 15th – Rift, Vive, Index, Windows MR
Panther VR Early Access ($TBD) – April 2020 – Rift, Vvie, Index, Windows MR

 

Oculus Quest And Go VR Game Releases For April 2020
(Read Here For How To Use SideQuest)

Snake in a Box ($3.00) – April 1st – Quest via SideQuest
Guns’n’Stories: Bulletproof ($9.99) – April 2nd – Quest
Virtual Coaster Hand Tracking (Free) – April 3rd – Quest via SideQuest
Pinata Party (Free) – April 4th – Quest via SideQuest
Turbokites (Free) – April 6th – Quest via SideQuest
Beat The Coronavirus (Free) – April 6th – Quest via SideQuest
Dino Encounters Hand Tracking Demo (Free) – April 7th – Quest via SideQuest
Ironlights ($TBD) – April 8th – Quest (Read Our Full Review)

PSVR Game Releases For April 2020

Megalth VR Complete Edition ($24.99) – April 2nd – (Read Our Impressions)
Headmaster: The Lost Lessons ($7.99) – April 3rd – (Read Our Original Game Review)
Form ($14.99) – April 7th (Read Our Review)
Disaster Report 4: Summer Memories ($59.99) – April 7th
No Man’s Sky: Exo Mech Update (Free If You Own The Game) – April 7th
A Room Where Art Conceals ($9.49) – April 8th
Sharknado VR: Eye of the Storm ($8.99) – April 8th (Read Our Brief Preview)
Down The Rabbit Hole – April 2020 (Read Our Quest/PC VR Version Review Here)

As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This list will be continuously updated.

Last Updated: 4/8/2020

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Echo VR Roadmap Teases Upcoming Open Beta For Oculus Quest

Echo Games reaches out with some much-needed updates.

During E3 2019 VR developer Echo Games revealed the team would be releasing its popular zero g multiplayer sports game Echo Arena on the Oculus Quest sometime within the next several months. Nearly a year later and Quest users are still awaiting the arrival of the standalone port.

This week, Echo Games offered a much needed update on the progress of Echo VR on Quest, including a roadmap breaking down several upcoming testing phases which will conclude with an open beta free to all players.

“While we continue testing Echo VR on Quest with the community, we wanted to explain in more detail our testing phases so that players could better understand when they might receive an invite,” states the team in an official release.

Testing has already begun with the first closed alpha test group, which consists of both competitive and casual LEVEL 50 players. The team will be rolling out invitations periodically to those selected. The second closed alpha will add select players between the levels of 5 – 49 to the existing group, allowing the team to stress test public matches. It’s for this reason private matches and rematches will be temporarily disabled.

Following the closed alpha phase will be a closed beta adding those who’ve already signed up for testing. It’s at this point players will be granted access to the entirety of Echo VR; the lobby, tutorials, player vs. A.I, etc. This is also the phase where Echo Games will begin testing cross-play between Rift and Quest players. Once the closed beta finishes, the team will open up access to any and all Quest players looking to participate. More information on this phase will be revealed in a future Dev Log.

As for specific dates, there really aren’t any. The team will instead move from one phase to the next once they feel as though testing has gone well enough.

Image Credit: Echo Games

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How To Optimize And Extend Your Oculus Quest Battery Life

Being a mobile headset, the Oculus Quest has a limited battery life. However, if you’re savvy, there’s a few ways to minimize the drain and extend you battery life a little bit further.

Released last year, the Oculus Quest has been one of the bigger success stories from Facebook’s VR department. With more and more people picking up Quest, you might want a few tips on how to preserve the battery life as much as possible, whether you’re a new user or an owner from day one.

oculus quest

Turn Off Auto-Wake

The Oculus Quest comes with an ‘Auto-Wake’ feature turned on by default. This means that the Quest will detect when it is picked up and turn on automatically, so it’s ready to go as soon as you put on the headset. While this can be useful, it also means that the battery can be drained when the Quest is moved around. For example, if auto-wake is on and your Quest is in a backpack or carrying case, it might think someone is picking up the headset and turn on sporadically. There’s a  proximity sensor in the center of the headset, above the lenses, that also has to also fire by detecting something to trigger auto-wake, but in our experience that sensor is fairly sensitive and easily activated by mistake.

To avoid this, turn off auto-wake by going to Settings in the navigation bar, then pressing See All. In the Device tab, there’s a Power sub-menu. In there, you’ll be able to turn off auto-wake. Note that this changes the way the headset operates and you’ll have to press the side button to wake it up when you put it on your head.

Turn Auto-Sleep On

In a similar vein to auto-wake, the Quest’s ‘Auto-Sleep’ setting can be adjusted to a smaller interval in order to preserve battery life. By setting Auto-Sleep to 3 minutes, or perhaps even lower, you can minimize the time your Quest spends idling if you take it off and forget to put it into standby.

You can find the auto-sleep option in the same area as auto-wake. Go to Settings, See All and then into the Device tab. Under the Power sub-menu, there’s an option to adjust the auto-sleep to your liking.

Charge, Charge, Charge

This one may seem obvious, but the easiest way to manage your Quest battery is to plug it in every single time you take it off. It may seem like overkill, but it’s an easy thing to forget and the Quest battery only lasts around 2-3 hours depending on usage. Plugging it in consistently between short sessions will mean you don’t wind up with a disappointing low or dead battery symbol next time.

oculus quest case

Turn Off Wi-Fi Between Long Sessions

This tip is a common one with many electronics, and some people might argue that the benefits are negligible or hard to measure, but turning Wi-Fi off can potentially stretch your battery a bit further. With Wi-Fi off, it’s one less connection that the Quest has to maintain and even if it only saves you a few extra percent of playing time, it might be worth it.

If you’re not planning on using the Internet, you could turn off Wi-Fi during your normal VR sessions. However, if you’re not able to charge your Quest between sessions, turning the Wi-Fi off will also ensure you preserve as much battery as possible. Just be aware that while this will save battery, turning off Wi-Fi will also mean the Quest is unable to download updates and auto-install them in the background.

Engage Standby Mode, Immediately

When you take your Quest off, it won’t immediately turn off straight away. Depending on how you’ve set your auto-sleep setting (as mentioned earlier), it will idle for a set period of time before going into standby mode.

To save as much battery as possible, get into the habit of hitting the right power button immediately after taking off your headset. This ensures your Quest goes straight into standby and doesn’t waste any battery life idling away for a bit.

Power Down

In a similar vein to turning off the Wi-Fi, if you know you’re not going to use the Quest for a while and want to preserve the battery as much as possible between charges, turn the Quest off completely. You can do this by long-holding the power button on the right of the headset and selecting Shut Down, which will properly shutdown the Quest instead of going into standby mode.

VR Power Tatjana blue hair

Consider Battery Packs

One way you can add extra battery to your Quest for longer sessions is to buy a battery pack that can charge your Quest while playing. While there are many battery packs you could connect to your Quest and keep in your pocket while you play, there’s one particular battery pack that we would recommend — the VR Power.

The VR Power is a custom-designed battery pack for the Oculus Quest that acts as both a counter-weight and a battery pack at the same time. It attaches on to the back of the headset via the strap, which we found significantly improved the comfort of the headset while also wildly extending the headset’s battery life and playtime.

If you want to play for an extended period of time, we highly recommend that you consider using the VR Power or a similar battery pack.


Those are our best tips for extending and optimizing your Oculus Quest’s battery life. Got any of your own? Let us know down in the comments below.

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