In order to further aid the new users on the AVR Platform brought in by EON Reality’s Global Emergency Initiative, we’ve developed an easy-to-follow Quick Start Video Guide to help even the most novice of users begin creating content in AR and VR.
Focusing on lesson creation when using a smartphone or tablet, the step-by-step instructional guide will explain the entire development process in just under 8 minutes. Combined with the new removal of our paywall for the basic features of the AVR Platform as well as some of the latest technological updates, there’s never been a better time to try it out for yourself.
All you need to get started using the world’s largest AR and VR library for academic and workplace development is a smartphone or tablet and a stable internet connection. From there, feel free to go straight to the Quick Start Guide and let us walk you through it one step at a time.
The Soyuz spacecraft carrying NASA astronaut Chris Cassidy and Russian cosmonauts Anatoly Ivanishin and Ivan Vagner docked to the International Space Station at 10:13 a.m. EDT while both spacecraft were flying about 260 miles above the Atlantic Ocean.
Aboard the space station, NASA Flight Engineers Andrew Morgan and Jessica Meir and Expedition 62 Commander Oleg Skripochka of Roscosmos will welcome the new crew members when the hatches between the two spacecraft are opened following standard pressurization and leak checks.
Watch the hatch opening on NASA TV and the agency’s website beginning at noon for hatch opening targeted for 12:15 p.m.
NASA astronaut Chris Cassidy, along with Anatoly Ivanishin and Ivan Vagner of the Russian space agency Roscosmos joined Expedition 62 Commander Oleg Skripochka of Roscosmos and NASA astronauts Andrew Morgan and Jessica Meir aboard the International Space Station when the hatches between the Soyuz spacecraft and the orbiting laboratory officially opened at 12:28 p.m. EDT.
The arrival temporarily restores the station’s crew complement to six for the remainder of Expedition 62.
Cassidy, Morgan, and Meir are set to participate in a crew news conference at 10:45 a.m. EDT Friday, April 10. The teleconference will stream on NASA TV and the agency’s website. Recorded video of the crew working on the International Space Station will air at 10:30 a.m.
Skripochka, Morgan, and Meir will undock in their Soyuz MS-15 spacecraft to return to Earth April 17. At the time of undocking, Expedition 63 will begin with Cassidy as the commander for a mission of more than six months during which they will conduct about 160 science investigations in fields such as, biology, Earth science, human research, physical sciences, and technology development. Work on the unique microgravity laboratory advances scientific knowledge and demonstrates new technologies, making research breakthroughs that will enable long-duration human and robotic exploration of the Moon and Mars.
The crew members of Expedition 63 are scheduled to be aboard the station to welcome the first commercial crew spacecraft, carrying NASA astronauts Bob Behnken and Doug Hurley, who will arrive on NASA’s SpaceX Demo-2 flight test, currently targeted to launch in mid-to-late May.
It is the third spaceflight for Cassidy and Ivanishin and the first for Vagner.
Users will soon be able to view their 3D scenes in VR. Additional features on the way.
One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. The ladder even has a VR mode that lets you build in-headset using the Unreal Editor tool set.
Earlier this week, veteran open-source 3D modeling and animation software Blender announced via a developer update that it would be introducing limited support for VR headsets compatible with the royalty-free open-source standard OpenXR. Available late next month, version 2.83 will allow users to inspect their 3D scenes at scale using a PC VR headset such as an Oculus Rift/Rift S, HTC Vive, or Windows Mixed Reality.
At launch users will only be able to view their creations in VR, though the company has confirmed that VR scene inspection is only the first milestone and that additional features are on the way.
Upon the updates release later this May, simply head over to your preference settings and enable the built-in add-on. You will then have the ability to select the VR tab located in your 3D view sidebar.
After a successful launch at 4:05 a.m. EDT of the Soyuz MS-16 spacecraft, NASA astronaut Chris Cassidy and two Russian cosmonauts safely reached orbit, beginning a four-orbit, six-hour flight to reach the International Space Station and join the Expedition 62 crew. At the time of launch, the station was flying about 259 miles over northeast Kazakhstan, south of the Kazakh capital of Nur-Sultan and 587 statute miles ahead of the Soyuz as it left the launch pad.
Cassidy, along with Anatoly Ivanishin and Ivan Vagner of the Russian space agency Roscosmos, will dock the Soyuz to the station’s Poisk service module at 10:15 a.m. Coverage of the docking will begin on NASA TV and the agency’s website at 9:30 a.m.
About two hours after docking, hatches between the Soyuz and the station will open, and they will join Expedition 62 Commander Oleg Skripochka of Roscosmos and NASA Flight Engineers Andrew Morgan and Jessica Meir.
Skripochka, Morgan, and Meir will complete their station mission and return to Earth April 17 on the Soyuz MS-15 spacecraft, which will land in Kazakhstan. Morgan launched July 20, 2019, for an extended duration mission. Meir and Skripochka launched to the space station aboard a Soyuz spacecraft on Sept. 25, 2019.
You can located the new [REDCATED] level module in the museum by the reclamation bin, but if you’ve already claimed the museum then you can find it plugged in at the main menu already. According to the Steam update page, the additions and changes include:
Greatly Improved Hand Physics (Punching, Climbing, Swinging)
New Sandbox Environments
New Minigame – Time Trial course
New Spawnable Gachapons
New Firearm – p350 Handgun
Three new original songs
Adjustments, Bug Fixes, Performance increases
The three new sandbox maps are the [REDACTED] Chamber, originally known as Test Chamber 04, which was an experimental area the developers used for showing off the project’s physics before it was a proper game. We actually tried a very early demo of Boneworks at GDC a few years ago inside this test chamber. Most of the early development videos were shot here as well.
Then there’s the HandgunBox, which is designed to show off the new handgun balance features; the time trial course is also hidden here. The trial forces you to try and clear the underground map as quickly as possible while jumping and shooting at enemies. The clock is running in real time and slow-mo doesn’t affect it.
Finally, there’s the new Tuscany map, which is a tribute to the very first original Oculus DK1 VR environment featuring a cliff side villa in Tuscany, Italy. Early adopters of VR technology will get a real kick out of that one.
If you get a chance to check out the update, let us know what you think down in the comments below! And don’t forget to read or watch our review of Boneworks and check out this in-depth interview for more on the game.
A new partnership will see the delivery of VR headsets to senior care facilities across all 50 states.
According to the CDC (Center for Disease Control), older adults with preexisting medical conditions are prone to more serious complications as a result of the COVID-19 virus. It’s for this reason senior care facilities across the US have begun limiting access to only essential medical personnel, leaving many seniors cut off from friends and family.
Studies have shown the dramatic effects social isolation can have on the elderly; those suffering from loneliness have a 64% higher chance of dementia. To help mitigate the effects of this coronavirus induced lockdown, MyndVR, a custom VR platform specializing in senior-friendly content, has partnered with VR hardware provider Pico Interactive and 360 specialists Littlestar to deliver VR to senior care communities across the US 100% free-of-charge.
“We are so grateful to Pico Interactive and Littlstar for teaming up with us to donate this amazing, life-enriching program to seniors in care communities across the country,” said Chris Brickler, CEO of MyndVR, in an official release. “It’s important that the AR/VR industry steps up in this isolation crisis, and we plan to deliver MyndVR to communities in need in all 50 states.”
As part of the program, each senior living facility will receive a free Pico VR headset, training and support from MyndVR, and a 1-year subscription to senior-friendly content; casual travel experiences and historical content most likely. Perhaps even a few games featuring light interaction. Selected communities will also receive training on how to properly sanitize their headset between sessions as well as some additional alcohol wipes. Pico Interactive hardware features an easy-to-clean face insert, so it should be a fairly-straightforward process even for those with little to know VR experience.
“We are excited to be part of this initiative, to deploy our headsets to seniors across the country who are dealing with the effects of social isolation,” added Will Winston, Western Sales & Partnerships Director. “Our simple and easy-to-use design makes our hardware some the most durable and sanitizable solutions for virtual reality headsets on the market.”
US-based senior care communities interested in taking advantage of this new program can fill out an application over at myndvr.com/Covid-19, though at the time of this writing it appears as though the page is down.
Eleven Table Tennis just made our top 25 best Oculus Quest games list the same day its creators revealed the title sold around 24,000 copies for Quest since its February 27 launch on the standalone headset.
The pace of sales means the impressive ping pong simulation game on the wireless Quest is very likely to surpass the lifetime sales on the Oculus Store for the wired Rift (it released on that storefront in December 2017) before Oculus Quest’s one year anniversary in May. The game released in June 2016 on Steam and sold more than 50,000 copies there as well over its lifetime.
In March, the developers behind Eleven joined a growing list of studios revealing that that they are finding some of their strongest sales on any VR platform via Facebook’s all-in-one headset. The update about the pace of sales comes as the developers behind the title plan new features for their ping pong game, including a replay feature, spectator mode, and a physics overhaul, among other additions. The game features cross-play across all headsets, though at the time of this writing, playing from a Quest against someone via Steam or the Oculus Store Rift app is only accessible through a beta version on PC. They’d also like to port the game to PSVR. The Oculus Store version of Eleven includes cross-buy with the Rift version, so if you buy it from Facebook for either of their headsets you get it for both. The developers say their data confirms the influx of sales is driven by the Quest.
Eleven Table Tennis is a passion project by the developers at studio For Fun Labs and they’ve been busy squashing bugs and adding new features as they support the influx of tens of thousands of new players during an unprecedented time. Physical sports have been cancelled in many places due to the global COVID-19 pandemic and its left an extraordinary number of people seeking indoor activities. The Quest, for example, sells out quickly as soon as Facebook restocks the $400 headset at its online store as resellers swoop in to supply places like Amazon with the headset marked up by hundreds of dollars. Facebook recently added a “notify me” button to the website to give prospective VR owners a more reliable way of getting updated about availability.
Fans of ping pong and Eleven have taken the game to the next level by designing a 3D-printed holder for the Oculus Touch controller. Securing the controller in the cradle helps match the weight distribution and grip of an actual table tennis paddle. Shortly after release on Quest, For Fun Labs updated the game so that players can more easily use the printed accessory.
Enterprising Half-Life: Alyx players, unhappy with only one slot to store a grenade or extra health at each wrist, discovered they could bring extra supplies with them through City 17 by lugging a crate through their journey.
While we haven’t tried it ourselves we’ve seen reports the initial versions of Half-Life: Alyx could get a bit buggy when you try this method of bringing along extra supplies. Valve just released version 1.2.1 of Half-Life: Alyx with some fixes, including “Fixes for issues with carrying contained objects (e.g. objects in a crate).”
The update also includes assorted changes that should help players in Windows MR and Vive headsets. Here’s a full list of changes.
Fixes for issues with carrying contained objects (e.g. objects in a crate).
Fix for hand orientation on Windows MR and Vive systems.
Fix for some missing haptic feedback on Windows MR and Vive systems.
Fix for controller systems that don’t have support for skeletal hand animation.
Fix for exhausting GPU memory on Proton.
Fix for several crashes.
Fix for not properly falling back to English subtitles when selecting a language in Steam that is unsupported by Half-Life: Alyx.
Improved rendering of Japanese narrow subtitles.
Fixed a regression which rendered an empty subtitle panel even if the subtitles were only visible in the spectator window.
Localization improvements in multiple supported languages.
Demand for Oculus Quest and Rift S headsets is still outstripping supply, but Facebook is now offering a way to keep up-to-date on the situation.
The company recently added ‘Notify Me’ buttons to both the official pages for Oculus Rift S and Oculus Quest. There’s an individual button for both the 64GB and 128GB models of Quest, too. Click the button, enter your email address, and you’ll be notified when stock is back. You’ll probably still need to be fast on your fingers if you’re going to get an order in time, though.
Oculus Quest has remained out of stock fairly consistently since even before the COVID-19 pandemic really set in. Following its launch last year, Facebook said the headset was selling “as fast as we can make them.” However, the company confirmed to us earlier this year that the Coronavirus situation would impact its ability to produce more units and that’s likely to remain the case.
This isn’t the only measure Facebook is taking to combat its supply shortages. Last week the company also started selling refurbished versions of the original Oculus Rift at $299. Still, with third-party sellers bumping up prices, this might be your best bet for getting your hands on a new Oculus headset as quickly and affordably as possible.
Other headsets are experiencing similar supply constraints, like Valve’s Index. It may be some time before the leading VR devices are readily available to purchase again, though some kits like the newly-launched HTC Vive Cosmos Elite are in stock right now.