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Oculus Rift Unveils New Virtual Reality Headset for Devs to Play With

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The second generation Oculus Rift will be available for game developers this summer.

Game developers interested in creating games in virtual reality will get an upgraded set of tools from the Oculus Rift team this summer, the company announced Wednesday morning.

The second-generation Oculus Rift development kit is available for preorder starting Wednesday for developers. The virtual reality headset, which began as a Kickstarter campaign in 2012, now has 50,000 units in the hands of developers interested in creating games for it.

Oculus VR Vice President of Product Nate Mitchell said doesn’t resemble anything like consumers will eventually see, but is much farther along the company’s vision for virtual reality than the previous Oculus Rift model. A consumer version is still not under discussion, he added.

“We’ve learned a lot of lessons from our original vision,” Mitchell said.

The new Oculus Rift headset solves many users’ latency issues; it eliminates the motion blur problems that were easy to spot if you moved your head too quickly. It features a brighter, higher-resolution OLED screen with a 960 x 1080p resolution over each eye, rather than a 640 x 800p resolution over each eye on the current kit.

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A straight on view of the updated Oculus Rift.

The new headset also boasts improved positional tracking, part of the Crystal Cove prototype the company showed off during CES 2014. Mitchell said that such new features will allow developers to bring many more complex elements into games they produce for virtual reality, including text and UI layouts. Previously, both were previously very difficult to add.

The new headset will cost $350 for developers and will ship sometime in July of this year.

Virtual reality may be the belle of the ball at the Game Developers Conference this week. Sony also used the conference to announce its own virtual reality headset for the PlayStation 4, currently called Project Morpheus. Sony remained mum on setting a date for its headset to reach consumers.

Read more: http://mashable.com/2014/03/19/oculus-rift-second-generation/

Oculus VR Focuses on Games, Not Hardware, at E3

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The headset displays a fully immersive 3D experience that makes you feel like you are actually in the game.
Image: Mashable, Christina Ascani

The creators of the Oculus Rift virtual reality headset are spending E3 showing off games instead of new hardware, as the company looks at producing and publishing games for its platform.

The company showed off new titles from third-party developers that it was planning to publish, meaning it would provide financial and marketing support to games built for the Oculus Rift. It’s part of the continued growth into also ensuring quality games are available for the Oculus platform, despite the headset having no commercial release date yet.

““http://mashable.com/2014/06/07/girls-make-games-summer-camp/”” is not a valid see-also reference

The company most recently brought on Jason Rubin, co-founder of studio Naughty Dog, to handle its expansion into first party content.

Three of the games being shown at E3 — all by third-party development teams — all represented very different virtual reality experiences. One was for Super Hot, a game currently on Kickstarter that experiments with the perception of time. When the player moves, time moves regularly; when they stand still, time moves at a crawl, allowing them to dodge bullets.

A more whimsical virtual reality game was Lucky’s Tale, a third-person platformed where players hovered over the shoulder of a plucky fox. While virtual reality experiences usually offer a first-person camera view, Lucky’s Tale’s camera choice gave players a unique perspective over the fox’s shoulder.

On a darker note, Sega’s upcoming horror game Alien: Isolation announced virtual reality support at E3, and a playable demo was also on display. Players had to avoid being attacked by an alien on a derelict space ship, armed only with a monitor that showed them the monster’s presence.

While Oculus VR may be ramping up publishing without a firm release date, Vice President of Product Nate Mitchell said the company wanted to minimize risk to developers by promising a release date it couldn’t totally commit to — until it was absolutely sure it was the right time.

Mitchell did say that Facebook’s acquisition of the company in late March was instrumental in bringing on many hires, like Rubin, who could focus solely on what first-party development and publishing would mean inside of Oculus.

BONUS: This Oculus Rift Game Will Scare the Crap Out Of

Read more: http://mashable.com/2014/06/11/oculus-games-e3/