Echo Wars – Road Rage Blends Over-The-Top Arcade Shooting With VR Driving

Echo Wars – Road Rage mixes VR driving with arcade shooting next week on Quest and SteamVR Early Access.

Why Apple’s Next Vision Pro Could Finally Feel Human

The $3,500 Apple Vision Pro launched with stunning visuals and groundbreaking eye tracking, but one glaring omission: the kind of tactile control that makes VR feel natural. While competitors ship with hand controllers standard, Apple bet everything on gaze-and-pinch interactions. Now, patent filings and development reports suggest Apple might be reconsidering that philosophy—and it could transform how we experience spatial computing.
What you need to know:

Apple is exploring additional touch control methods for future Vision Pro models
Current gaze-and-pinch interaction works well for interface navigation but struggles with precise tasks
The 1.3-pound headset already supports PlayStation and Xbox controllers, but lacks VR-optimized 6DOF controls
Patent applications reveal Apple’s interest in enhanced facial interfaces and force-sensitive input systems

What’s wrong with looking and pinching?
Here’s the thing: Apple’s current interaction model is elegant in theory but frustrating…more

Why Your Eyes Aren’t Enough: Apple’s Next Vision Pro Breakthrough

The Vision Pro made headlines with its revolutionary eye-and-pinch interface, but here’s the thing: even Apple knows that looking and pinching isn’t the complete story. Recent patents and industry whispers suggest Apple may add more touch controls to future Vision Pro models—and it’s about time. While the current gaze-plus-pinch system works remarkably well, Apple’s engineers are discovering what many users already know: sometimes you need more than just your eyes and floating finger taps to get things done.
What you need to know: Apple’s exploring everything from finger-wearable devices to built-in touch sensors that could transform how we interact with mixed reality. The current Vision Pro already packs 12 cameras and 6 microphones alongside that impressive M2+R1 chip combo, but the input story is far from complete.
The limits of looking: why gaze-only gets tiring
Let’s be blunt—keeping your hands in front of your eyes for extended periods is exhausting. Real users quickly…more

The XR Inflection Point: Why 2026 Will Finally Deliver on AR’s Long-Awaited Promise

As someone fascinated by how breakthrough technologies emerge from the intersection of academic research and real-world application, I believe we’re witnessing something remarkable unfold in the XR industry. If you’re an innovation leader or tech strategist wondering when AI and immersive technology will finally deliver transformative workplace value, this conversation with Illumix founder & CEO […]

LinkedIn Expands Newsletter Access, Teases Premium SMB Package

LinkedIn’s forthcoming Premium Business Suite will include a range of easy-to-use promotion tools.

New Insight Suggests That xAI Is Seeing Solid Revenue Increases

Elon Musk’s xAI project is generating more revenue, though significant challenges remain.

Google Expands Its Use of AI To Detect Invalid Ad Traffic

Invalid traffic can increase ad costs and skew performance data.

YouTube Adds CTA Promote Options, Allows More Images in Community Posts

Also, now you can reprocess edited auto-dubbed clips.

New TMNT: Empire City Diary Shows Early Parkour Gameplay On Quest 3

Teenage Mutant Ninja Turtles: Empire City released a pre-alpha look at traversal and parkour gameplay on Quest 3.

Noetic Realms Is A New VR Studio Co-Founded By Vendetta Forever’s Developer

Noetic Realms is a new VR studio co-founded by Vendetta Forever’s developer, and its first game will be an action RPG.