Rezzil Collab with Premier League Club to Show First Ever VR Football Stream This Saturday

Burnley Football Club, who were promoted to English football’s top flight last season, have announced “a pioneering virtual reality matchday collaboration with Rezzil, the global leading platform in VR sports technology, marking a major step forward in how fans experience football.” Rezzil has previously been used to develop athletes through rehabilitation, virtual cognitive training and […]

Lenovo ThinkReality: Shaping the Future of Mixed Reality with Meta

Lenovo’s Head of XR Commercialization reveals how the tech giant is tackling enterprise adoption challenges through comprehensive support services and strategic partnerships. In an exclusive interview with XR Today, Jason McGuigan, Head of XR Commercialization at Lenovo, outlined the company’s ambitious strategy to accelerate enterprise XR adoption through a unique combination of hardware, software, and […]

Meta Enables Multiple Avatar Creation

Now you can create multiple avatar characters to experiment with. 

Snapchat Faces Major Challenges Based on Its Q2 Performance Numbers

The latest performance report from Snapchat includes some notes of concern. 

Meta Adds More AI Assistance Tools To Power VR Creation

The next stage of VR creation is taking shape.

TikTok Breaks Livestream Record With Tomorrowland 2025 Broadcast

Another positive step for the growth of TikTok’s livestream content. 

Why Genie 3 Suggests AI ‘World Models’ Are The Path To Photorealistic Interactive VR

Google DeepMind’s remarkable Genie 3 suggests that AI “world models” could be the path to fully photorealistic interactive VR, akin to Star Trek’s Holodeck.

Hidden Memories of The Gardens Between Review: A Short But Moving Indie Gem

Hidden Memories of The Gardens Between is a moving story about childhood best friends, offering an enjoyable VR take on the flatscreen indie puzzler.

Proxies Could Be The Key To Interacting With Physical Objects In Mixed Reality

A research paper details how “proxies” can become a core interaction concept for mixed reality.

YORO Increases VR Frame Rates By Rendering One Eye & Synthesizing The Other

“You Only Render Once” is a shader technique to increase the frame rate of VR by synthesizing the second eye’s view instead of rendering it.