
The post PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month appeared first on Road to VR.

The post PC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next Month appeared first on Road to VR.

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New insights into the top skills that are getting more attention from employers.
The updated editing UI will show when captions and stickers are encroaching on in-app display elements.
It seems like a minor thing, but some people really don’t like them…
As Meta launches the first Community Notes in its apps, another report finds significant flaws in the process.
“I hope that story gets told someday but suffice to say it isn’t what everyone thinks and it isn’t something I’m free to talk about just yet.”
The company was once building a Quest Pro successor with Meta.
This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldn’t resist getting my hands dirty with it! Anyway, let’s […]
The post The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more! appeared first on The Ghost Howls.

The post ‘Alex and the Jets’ Brings Mixed Reality Dogfights to Your Living Room Next Month appeared first on Road to VR.

The post McDonald’s Japan Launches Official ‘VRChat’ World, Tapping Into Japan’s Massive VTuber Trend appeared first on Road to VR.

The post Mil-sim Shooter ‘Onward’ is Getting Its “biggest update ever” in 2.0 Release Next Week appeared first on Road to VR.
Snapchatters are highly engaged with film and TV content.
LinkedIn says that 80% of games players return to the game within a week.
X users will soon be able to generate AI videos in-stream.
It seems that “longer short” videos are now gaining more traction.
Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step […]
The post How to start developing with camera access for Meta Quest 3 on Unity 6 appeared first on The Ghost Howls.