Threads Expands API Functionality to Enable Third-Party Management

Threads continues to make strides towards becoming a key platform. 

Meta Is Banning Political Ads in Europe Due to New EU Regulations

New EU political advertising requirements are unworkable, Meta says.

Social Media Age Checking Requires an Industry Standard Detection Process

Establishing age access rules is just one element of the broader puzzle.

Pinterest Shares Tips on How To Maximize Marketing Efforts

Some handy pointers for your Pin marketing efforts.

Quest’s New Boundary System Is A Dangerous Safety Regression

Over the past 9 months, Meta rolled out an overhauled Quest boundary system with reduced friction.

But the new approach has also turned out to be a dangerous safety regression.

Boxing Underdog Steps Into The Ring On Quest In Early Access

Boxing Underdog enters the ring in early access on Quest.

Cybrid Takes Pistol Whip-Inspired Rhythm Action To Quest This September

Reminiscent of Pistol Whip, arcade rhythm game Cybrid heads to Quest this September, four years after its PC VR launch.

UNDERDOGS Multiplayer Features New Mechs With Remade Physics

UNDERDOGS offered a new early look at its upcoming multiplayer, confirming this mode uses remade physics with new mechs.

The XR Week Peek (2025.07.28): New upcoming features on Quest unveiled, Brilliant Labs to launch its new smartglasses, and more!

I hope you are enjoying your summer! And I’m sure you’ll enjoy it even more by reading this collection of the most interesting XR news of the week and by participating in the included BEATABLE giveaway! Top news of the week Datamining unveils new upcoming features on Quest The usual Luna has written a post on Upload […]

The post The XR Week Peek (2025.07.28): New upcoming features on Quest unveiled, Brilliant Labs to launch its new smartglasses, and more! appeared first on The Ghost Howls.

Meta Admits There’s a “Goldilocks Zone” for VR Session Length Due to Form Factor Concerns

It’s been the same basic story for more than a decade now: wearing a VR headset is easy, but not as easy as simply looking at a monitor. While a lot has changed since the early days, Meta admits Quest developers should be making their VR games more bite-sized to work around the inherent friction […]

The post Meta Admits There’s a “Goldilocks Zone” for VR Session Length Due to Form Factor Concerns appeared first on Road to VR.